It highlights the combat's complexity, as well as its surprising difficulty. There are phases and windows of opportunity as the clown's arms can block ranged attacks. In a fight like this, one-on-one, it transforms from a zombie game into a more well-worn action RPG. The demo ended with a boss encounter-a confrontation with a zombie clown who'd been taunting me as I explored the pier. "Ultimately, when you're the full on zombie slayer later in the game, what you're really relying on, to some degree, it's sort of a combat symphony,” says Stenton. Having an electrified zombie wander into a crowded fight created a moment of panic until inspiration struck and throwing some water at their feet turned them into a weapon against all their surrounding buddies. It feels more dynamic than simply remembering to bring the right resources to every fight. Water conducts electricity, fuel spreads fire-you get the idea. The interplay of elements is simple enough. Sure, there's your typical explosive tanks, but the game also has a fluid simulation for water and fuel. Hazard warningĭead Island 2 heightens the chaos of these skirmishes with loads of interactive scenery. It's not earth shattering-it's just done really well and the focus on precision, actually having to aim your pokes and swings to hit specific body parts, sets it apart. There's lots of swapping out items (mostly cards that augment your character) for stats, but that feels considerably less exciting. You have more than just a heavy and light attack to use, and your defensive and special attacks can be swapped out if, say, you'd rather have a block than a dash. Dying Light might be a close cousin, but even it focuses more on acrobatics than the precision Dead Island 2 goes for. I'm a sucker for these intimate fights and Dead Island 2 has more in common with games like Chivalry than it does other zombie slayers. It's gross and grimy, the kind of excess that makes you feel like you need a shower after playing. What it means is that much like the recent Resident Evil Remakes, zombies have an absolutely disgusting level of detail as you hack or shoot at them. It took a decade to create the perfect acronym but by god, they've done it. All that is thanks to a system for rendering zombie bodies called F.L.E.S.H., or Fully Locational Evisceration System for Humanoids.
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